14 research outputs found

    Consistent Approximations for the Optimal Control of Constrained Switched Systems

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    Though switched dynamical systems have shown great utility in modeling a variety of physical phenomena, the construction of an optimal control of such systems has proven difficult since it demands some type of optimal mode scheduling. In this paper, we devise an algorithm for the computation of an optimal control of constrained nonlinear switched dynamical systems. The control parameter for such systems include a continuous-valued input and discrete-valued input, where the latter corresponds to the mode of the switched system that is active at a particular instance in time. Our approach, which we prove converges to local minimizers of the constrained optimal control problem, first relaxes the discrete-valued input, then performs traditional optimal control, and then projects the constructed relaxed discrete-valued input back to a pure discrete-valued input by employing an extension to the classical Chattering Lemma that we prove. We extend this algorithm by formulating a computationally implementable algorithm which works by discretizing the time interval over which the switched dynamical system is defined. Importantly, we prove that this implementable algorithm constructs a sequence of points by recursive application that converge to the local minimizers of the original constrained optimal control problem. Four simulation experiments are included to validate the theoretical developments

    A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment

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    In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collab-oration. Our multi-camera system performs a full-body 3D reconstruction of users in real time and renders their image in a virtual space allowing remote interaction be-tween users and the virtual environment. The paper fea-tures an overview of the technology and algorithms used for calibration, capturing, and reconstruction. We introduce stereo mapping using adaptive triangulation which allows for fast (under 25 ms) and robust real-time 3D reconstruc-tion. The chosen representation of the data provides high compression ratios for transfer to a remote site. The algo-rithm produces partial 3D meshes, instead of dense point clouds, which are combined on the renderer to create a uni-fied model of the user. We have successfully demonstrated the use of our system in various applications such as remote dancing and immersive Tai Chi learning. 1
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